Heaven, Valley and Superposition are at benchmark.unigine.com.
UNIGINE 2 is a cutting-edge, real-time 3D engine for simulation, visualization and VR systems. At UNIGINE, we believe that every business should be able to amaze clients with immersive, real-time 3D experiences. That's why UNIGINE 2 SDK is designed to push beyond the entertainment space and provide photo-realistic high-quality graphics capabilities across all industries. |
Entertainment
Games, Interior Visualization, Films, VR Apps
|
Engineering
BIM, Urban Planning, CAD, Engineering, Smart Objects, GIS
|
Sim
Professional Simulators, Enterprise VR Systems, Computer Vision
|
|||
---|---|---|---|---|---|---|
UNIGINE 2 Engine
Application development environment (libraries, C++/C#/UnigineScript APIs), UnigineEditor, utility tools, documentation, samples
|
||||||
Custom Splash Screen
Ability to replace or turn off the standard UNIGINE logo display during the application launch
|
||||||
Video Grabbing
High quality frame sequence capturing tool with support of 360 degrees, EXR format, up to 4K/8K resolution
|
||||||
Embedding into Proprietary Apps
Support for integration into C++/C# applications as a high-quality 3D viewport, including samples of integration into Qt and SDL applications
|
||||||
Double Precision of Coordinates
64-bit double precision of coordinates (unlike other engines with 32-bit precision) is required for simulation of large (more than 10x10 km), detailed scenes with exact positioning of objects
|
||||||
Geo-coordinates
Support for geoid model (WGS84, etc.)
|
||||||
Video Walls
Multi-monitor setup consisting of multiple monitors tiled together contiguously to form a large screen
|
||||||
Professional Motion Capture
VRPN protocol, ARTTRACK native driver, Perception Neuron native driver
|
||||||
CAD Data Formats
Direct import of CAD data in IGES, STEP, STL, BREP formats
|
||||||
Runtime Data Import
Loading FBX and CAD files in runtime
|
||||||
Multi-Channel Rendering
Cluster rendering involving several PCs connected and synchronized over a network to form ultra-resolution images (up to 360 degrees screens)
|
||||||
Curved Screens
Support for non-linear image correction (warping) and edge blending to project image on a cylindrical screen
|
||||||
Enhanced Vision Sensors
Sensor effects system with 4 pre-defined synthetic configurations (electro-optical and infrared sensors)
|
||||||
CAVE
Cave Automatic Virtual Environment: projectors are directed to three, four, or six walls of a room-sized cube in order to create incredibly immersive experiences
|
||||||
CIGI Protocol
Communication between components of distributed simulation systems via the standard CIGI protocol (mostly used for civil aviation)
|
||||||
HLA Protocol
HLA is a general purpose architecture for distributed computer simulation systems
|
||||||
Technical Support
Technical support level: Community (documenation + forums only) or Professional (direct support from UNIGINE development team + documentation + forums)
|
Community | Professional | Professional | |||
SDK Updates Included
Access to SDK updates
|
Subscription | 12 months | 12 months | |||
Royalty-Free
We do not charge any royalties from your revenues
|
||||||
On-Site Training
On-site training by UNIGINE experts, working together with your team on improving your project and understanding of the technology
|
N/A | $ | $ | |||
Price
Per development seat
|
From 83 | 9985 | Contact us for a quote | |||
Prices are in US dollars. |
UNIGINE 2 is a cutting-edge, real-time 3D engine for simulation, visualization and VR systems.
At UNIGINE, we believe that every business should be able to amaze clients with immersive, real-time 3D experiences. That's why UNIGINE 2 SDK is designed to push beyond the entertainment space and provide photo-realistic high-quality graphics capabilities across all industries.
Entertainment
Games, Interior Visualization, Films, VR Apps
Try
Subscribe
|
||
---|---|---|
UNIGINE 2 Engine
Application development environment (libraries, C++/C#/UnigineScript APIs), UnigineEditor, utility tools, documentation, samples
|
||
Custom Splash Screen
Ability to replace or turn off the standard UNIGINE logo display during the application launch
|
||
Video Grabbing
High quality frame sequence capturing tool with support of 360 degrees, EXR format, up to 4K/8K resolution
|
||
Embedding into Proprietary Apps
Support for integration into C++/C# applications as a high-quality 3D viewport, including samples of integration into Qt and SDL applications
|
||
Double Precision of Coordinates
64-bit double precision of coordinates (unlike other engines with 32-bit precision) is required for simulation of large (more than 10x10 km), detailed scenes with exact positioning of objects
|
||
Geo-coordinates
Support for geoid model (WGS84, etc.)
|
||
Video Walls
Multi-monitor setup consisting of multiple monitors tiled together contiguously to form a large screen
|
||
Professional Motion Capture
VRPN protocol, ARTTRACK native driver, Perception Neuron native driver
|
||
CAD Data Formats
Direct import of CAD data in IGES, STEP, STL, BREP formats
|
||
Runtime Data Import
Loading FBX and CAD files in runtime
|
||
Multi-Channel Rendering
Cluster rendering involving several PCs connected and synchronized over a network to form ultra-resolution images (up to 360 degrees screens)
|
||
Curved Screens
Support for non-linear image correction (warping) and edge blending to project image on a cylindrical screen
|
||
Enhanced Vision Sensors
Sensor effects system with 4 pre-defined synthetic configurations (electro-optical and infrared sensors)
|
||
CAVE
Cave Automatic Virtual Environment: projectors are directed to three, four, or six walls of a room-sized cube in order to create incredibly immersive experiences
|
||
CIGI Protocol
Communication between components of distributed simulation systems via the standard CIGI protocol (mostly used for civil aviation)
|
||
HLA Protocol
HLA is a general purpose architecture for distributed computer simulation systems
|
||
Technical Support
Technical support level: Community (documenation + forums only) or Professional (direct support from UNIGINE development team + documentation + forums)
|
Community | |
SDK Updates Included
Access to SDK updates
|
Subscription | |
Royalty-Free
We do not charge any royalties from your revenues
|
||
On-Site Training
On-site training by UNIGINE experts, working together with your team on improving your project and understanding of the technology
|
N/A | |
Price
Per development seat
|
From 83 |
Engineering
BIM, Urban Planning, CAD, Engineering, Smart Objects, GIS
Try
Buy
|
||
---|---|---|
UNIGINE 2 Engine
Application development environment (libraries, C++/C#/UnigineScript APIs), UnigineEditor, utility tools, documentation, samples
|
||
Custom Splash Screen
Ability to replace or turn off the standard UNIGINE logo display during the application launch
|
||
Video Grabbing
High quality frame sequence capturing tool with support of 360 degrees, EXR format, up to 4K/8K resolution
|
||
Embedding into Proprietary Apps
Support for integration into C++/C# applications as a high-quality 3D viewport, including samples of integration into Qt and SDL applications
|
||
Double Precision of Coordinates
64-bit double precision of coordinates (unlike other engines with 32-bit precision) is required for simulation of large (more than 10x10 km), detailed scenes with exact positioning of objects
|
||
Geo-coordinates
Support for geoid model (WGS84, etc.)
|
||
Video Walls
Multi-monitor setup consisting of multiple monitors tiled together contiguously to form a large screen
|
||
Professional Motion Capture
VRPN protocol, ARTTRACK native driver, Perception Neuron native driver
|
||
CAD Data Formats
Direct import of CAD data in IGES, STEP, STL, BREP formats
|
||
Runtime Data Import
Loading FBX and CAD files in runtime
|
||
Multi-Channel Rendering
Cluster rendering involving several PCs connected and synchronized over a network to form ultra-resolution images (up to 360 degrees screens)
|
||
Curved Screens
Support for non-linear image correction (warping) and edge blending to project image on a cylindrical screen
|
||
Enhanced Vision Sensors
Sensor effects system with 4 pre-defined synthetic configurations (electro-optical and infrared sensors)
|
||
CAVE
Cave Automatic Virtual Environment: projectors are directed to three, four, or six walls of a room-sized cube in order to create incredibly immersive experiences
|
||
CIGI Protocol
Communication between components of distributed simulation systems via the standard CIGI protocol (mostly used for civil aviation)
|
||
HLA Protocol
HLA is a general purpose architecture for distributed computer simulation systems
|
||
Technical Support
Technical support level: Community (documenation + forums only) or Professional (direct support from UNIGINE development team + documentation + forums)
|
Professional | |
SDK Updates Included
Access to SDK updates
|
12 months | |
Royalty-Free
We do not charge any royalties from your revenues
|
||
On-Site Training
On-site training by UNIGINE experts, working together with your team on improving your project and understanding of the technology
|
$ | |
Price
Per development seat
|
9985 |
Sim
Professional Simulators, Enterprise VR Systems, Computer Vision
Contact
|
||
---|---|---|
UNIGINE 2 Engine
Application development environment (libraries, C++/C#/UnigineScript APIs), UnigineEditor, utility tools, documentation, samples
|
||
Custom Splash Screen
Ability to replace or turn off the standard UNIGINE logo display during the application launch
|
||
Video Grabbing
High quality frame sequence capturing tool with support of 360 degrees, EXR format, up to 4K/8K resolution
|
||
Embedding into Proprietary Apps
Support for integration into C++/C# applications as a high-quality 3D viewport, including samples of integration into Qt and SDL applications
|
||
Double Precision of Coordinates
64-bit double precision of coordinates (unlike other engines with 32-bit precision) is required for simulation of large (more than 10x10 km), detailed scenes with exact positioning of objects
|
||
Geo-coordinates
Support for geoid model (WGS84, etc.)
|
||
Video Walls
Multi-monitor setup consisting of multiple monitors tiled together contiguously to form a large screen
|
||
Professional Motion Capture
VRPN protocol, ARTTRACK native driver, Perception Neuron native driver
|
||
CAD Data Formats
Direct import of CAD data in IGES, STEP, STL, BREP formats
|
||
Runtime Data Import
Loading FBX and CAD files in runtime
|
||
Multi-Channel Rendering
Cluster rendering involving several PCs connected and synchronized over a network to form ultra-resolution images (up to 360 degrees screens)
|
||
Curved Screens
Support for non-linear image correction (warping) and edge blending to project image on a cylindrical screen
|
||
Enhanced Vision Sensors
Sensor effects system with 4 pre-defined synthetic configurations (electro-optical and infrared sensors)
|
||
CAVE
Cave Automatic Virtual Environment: projectors are directed to three, four, or six walls of a room-sized cube in order to create incredibly immersive experiences
|
||
CIGI Protocol
Communication between components of distributed simulation systems via the standard CIGI protocol (mostly used for civil aviation)
|
||
HLA Protocol
HLA is a general purpose architecture for distributed computer simulation systems
|
||
Technical Support
Technical support level: Community (documenation + forums only) or Professional (direct support from UNIGINE development team + documentation + forums)
|
Professional | |
SDK Updates Included
Access to SDK updates
|
12 months | |
Royalty-Free
We do not charge any royalties from your revenues
|
||
On-Site Training
On-site training by UNIGINE experts, working together with your team on improving your project and understanding of the technology
|
$ | |
Price
Per development seat
|
Contact us for a quote |
System Requirements | |
---|---|
Operating System | Windows (7 SP1/8/10) x86 / x64 Linux (kernel 3.0+) x86 / x64 Note, that a 64-bit OS is required to develop applications using UNIGINE 2 SDK. |
Processor | Quad-core Intel or AMD, with 3 GHz frequency or faster |
Memory | 16+ GB RAM |
Video Card / DirectX Version | All graphic cards supporting DirectX 11 or OpenGL 4.5+ |
Video Memory | 4+ GB |